Syllabus

Interdisciplinary Introduction to New Media 002


From Ourspace to Yourspace
This is a foundation level course that builds on the concept of community that was investigated in NMIC 001. From a localized on-line group community, we will now look at a larger public community, investigating how to engage with a broad audience. The class assignment will be to design and develop an interactive kiosk (free standing computer station) in public space. We will look at wireless technologies and their ability to interface with the kiosk. The class will investigate both the technological and theoretical issues associated with public space, installation, information design and accessability.


Speakers
Steve Bull – Cellphonia

Jane Dowling – Information Design

Dana Karwas – presentation of cell.space, a graduate project from the
Interactive Telecommunications Program, NYU

Jean_Marc Gauthier – 3D installations using Virtools software
On-line Access

All students are expected to have frequent, dependable access to the internet, with a printer attached. In addition, it is essential that you have an active Temple e-mail account, for email with me and with each other, and for access to the class site. If you have any difficulties with either Internet access with printer or your e-mail account, please see me after the first class.
Instructor Contact
The best way to reach me is by email. (h.iverson@temple.edu) I generally check my email several times a day and therefore will respond quickly. If you want to make an appointment to meet, please use email to do so. An appointment will not be confirmed until you have emailed me and receive a reply.

Readings
Many of the readings for this course will be handed out in class.
A bibliography to be handed out separately.
Class Participation
The student writing assignments for this course are relatively light. In-class presentations and overall student participation are an essential part of the process of understanding and integrating the material. Every effort will be made to help prepare students for formal presentations and to facilitate informal participation. Therefore participation is an important factor in assessing the student’s grade.

Attendance and Lateness Policy
Attendance Policy: Three or more absences will affect your grade. Five absences will result in a failing grade for the course. If you are going to be absent, please inform me by email at least 24 hours in advance. ABOVE ALL, KEEP ME INFORMED BY EMAIL. I you are absent, it is YOUR responsibility to contact another student for the class notes from that day, and to make up any work in a timely fashion.
Lateness Policy: 3 latenesses of up to 10 minutes will be counted as an absence. Being more than 10 minutes late will be counted as an absence. If you are late, it is your responsibility to let me know when you come into class that you are here.

Grading
Student Research and participation 40%
Writing assignments, Oral reports 20%
Final Project 40%

Interdisciplinary New Media _002
Public Installation and Kiosk Design and Development
Content | Concept | Design | Tools

Software seminars: Photoshop, Imageready, Dreamweaver, Flash, Director, Aftereffects
1. Constitution Museum
I.M Pei
Ralph Applebaum http://www.raany.com/
“We the People” - ideology of constitution and resulting design motif
2. Intro to elements of Information Design
3. Intro to elements of architecture
4. Intro to elements of land-based projects and memorials:
The Vietnam Memorial – Maya Lin
The African Burial Ground
5. Experience Design: Edwin Schlossberg http://www.esidesign.com – Ellis Island, Sony Wonder Technology Lab
6. Content Development: “We the People” – Temple community
7. Plural Identity – collage quilt
8. Public Collaborations – The AIDS quilt
9. Plurality as experience components – outdoor installation
10. Fundamentals of kiosk interaction
11. Closed and open experiences (internet and kiosk)
12. Location: the wireless world
13. Wireless and web related interface design and concept
14. Team competition for kiosk design, winning design is class project
15. Lay out and development assignments given
16. Prototype 1 – user testing and analysis
17. Prototype 2 – user testing and analysis
18. Version 3 – Final Project


back to top