LightWave 3D

 

LightWave Review

  1. The Interface
    a. The layout interface: Item, object, camera, scene, Lscript, and Display tabs that control the functions on the toolbar.
    b. The Modeler interface: Create, modify, multiply, construct, detail, map, display tabs that control the functions for the toolbar.
    c. Display tabs: front, back, left, right, top, bottom, perspective.

  2. Viewports
    a. Viewtypes: front, back, left, right, top, bottom, perspective.
    b. Light view, camera view, schematic, uv texture.
    c. Drawing modes: Bounding box, vertices, wire frame, color wire frame, front face wire frame, sketch, wire frame shader, flat shade, shaded solid, textured solid, shade.
    d. Viewport tools: center current item, move view, rotate view, zoom view.

  3. Drawing Geometry
    a. Points: XYZ locations, multiple points.
    b. Polygons: Pen tool
    c. Primitives: Spheres, boxes, cones, cylinders.
    d. Text and fonts: Add a font e. Organic Modeling: sub patches, curves and spline patches.

  4. Editing Geometry
    a. Layers: Selection methods
    b. Adjusting geometry: Bending geometry, Twisting, Stretching

  5. Vertex maps
    a. UV Texture maps
    b. Morph maps
    c. Color maps

  6. Animation
    a. Manipulating objects: Rotate, stretch, move.
    b. Moving an item around the camera. Moving the camera around the item.
    c. Key frames
    d. Previewing animation

  7. Lighting
    a. Adding lights: Distant light, point light, spot light, linear light, area light
    b. Light intensity, diffuse and specular.
    c. Shadows

  8. Camera
    a. VOF/Zoom
    b. Resolution
    c. Anitaliasing d. Rendering