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The Interface
a. The layout interface: Item, object, camera, scene, Lscript, and
Display tabs that control the functions on the toolbar.
b. The Modeler interface: Create, modify, multiply, construct, detail,
map, display tabs that control the functions for the toolbar.
c. Display tabs: front, back, left, right, top, bottom, perspective.
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Viewports
a. Viewtypes: front, back, left, right, top, bottom, perspective.
b. Light view, camera view, schematic, uv texture.
c. Drawing modes: Bounding box, vertices, wire frame, color wire frame,
front face wire frame, sketch, wire frame shader, flat shade, shaded
solid, textured solid, shade.
d. Viewport tools: center current item, move view, rotate view, zoom
view.
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Drawing Geometry
a. Points: XYZ locations, multiple points.
b. Polygons: Pen tool
c. Primitives: Spheres, boxes, cones, cylinders.
d. Text and fonts: Add a font e. Organic Modeling: sub patches, curves
and spline patches.
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Editing Geometry
a. Layers: Selection methods
b. Adjusting geometry: Bending geometry, Twisting, Stretching
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Vertex maps
a. UV Texture maps
b. Morph maps
c. Color maps
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Animation
a. Manipulating objects: Rotate, stretch, move.
b. Moving an item around the camera. Moving the camera around the
item.
c. Key frames
d. Previewing animation
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Lighting
a. Adding lights: Distant light, point light, spot light, linear light,
area light
b. Light intensity, diffuse and specular.
c. Shadows
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Camera
a. VOF/Zoom
b. Resolution
c. Anitaliasing d. Rendering
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