MAR*TEC Update
April, May, 2002

Mid-Atlantic Regional Technology in Education Consortium  
1301 Cecil B. Moore Ave.
Ritter Annex 9th Floor
Temple University - CRHDE
Philadelphia, PA 19122

800-892-5550
215-204-5130 (fax)

General Inquires:
Johann Sarmiento
stullj@astro.ocis.temple.edu  
Technical Assitance:
Barry Mansfield  
Professional Development:
Joan Pasternak

Temple University Temple University Center for Research in Human Development and Education

5.Integrating technology into the classroom.  
We know that Technology can extend learning in powerful ways-but its often the more informal uses of technology that seem to capture the excitement of young people. Games and simulations are powerful magnets for their money as well as time-but what do we know of their educational value?. The following stories describe examples of research into technology integration and their effectiveness in learning.

1) Video games stimulate learning.

Computer games could become part of the school curriculum after researchers found they had significant educational value. This British study concluded that simulation and adventure games, such as Sim City and RollerCoaster Tycoon, where players create societies or build theme parks, developed children's strategic thinking and planning skills.
Click on the link to read from the BBC website.
http://news.bbc.co.uk/hi/english/education
/newsid_1879000/1879019.stm

 2) Handhelds /PDAs Go to Class.

Handheld computers, devices used by business professionals to keep track of appointments, contacts, e-mail, and the Internet, have found their way into classrooms.
Students do science experiments outdoors with computerized probes, enter spreadsheet data and watch graphs come alive on the spot. Teachers eliminate the need to write assignments on the blackboard because they can "beam" instructions to students' handhelds. Click here to read about this article from the George Lucas Educational Foundation website.

6.A New Assistive Technology Help Empower Students with Learning Disabilities.
Xybernaut Corporation announced XyberKids(TM), a fully functional wearable computer platform incorporating hardware, software, and peripheral technologies designed to help educators empower students with various learning disabilities. XyberKids, integrates a variety of educational applications, such as speech and handwriting recognition and peripheral devices, into a sturdy backpack that brings the power of a desktop computer to a wearable package to assist teachers and children in the classroom. In its initial stages of deployment, instructors and administrators in the special education community, most notably in programs concentrating on children with autism, cerebral palsy, and physical disabilities, found excellent results from classroom use of the product. To read more click on the link below.
http://www.xybernaut.com/newxybernaut/company/
public/press/2002/pub_prss_2002_009.htm

7.Looking for research based answers to critical questions?   
The CARET(Center for Applied Research in Educational Technology)is the place for you. It is a project of the International Society for Technology in Education in partnership with Educational Support Systems and is funded by a grant from the Bill & Melinda Gates Foundation. CARET bridges education technology research to practice by offering research-based answers to critical questions.
http://caret.iste.org/

8.Toward An Educational Theory Of Technology
The web journal "First Monday" featured an article that argues for an educational theory of technology, as opposed to a theory of educational technology. The authors (Suzanne de Castell, Mary Bryson, and Jennifer Jenson) are concerned that designers and developers committed to technology for its own sake now create products for the 'educational market place with little or no experience of, or interest in, underlying educational goals. It is proposed that one way of rethinking the purposes and uses of new technologies for education might be to reposition common theoretical questions, asking not how education might use these new tools, but instead asking what, educationally, they might offer. Read the complete article at the "First Monday" website.
http://firstmonday.org/issues/issue7_1/castell/index.html

Previous     Page 1 2 3    


Copyright 2001 © MARTEC