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Temple University Temple University Center for Research in Human Development and Education

WebQuests: Online Inquiry Instructional Activities for Teachers                                                                                       117
by

Robert A. Cooper and Claudia Smarkola
Temple University

WebQuests provide a framework for teachers to develop inquiry-oriented instructional activities that employ Internet resources. The Internet contains a wealth of sites that are potentially useful as instructional resources, and most U. S. public schools provide access to the Internet for both students and teachers (Kleiner & Farris, 2002). Furthermore, over 50% of teachers surveyed in 1999 report using computers or the Internet to meet instructional goals during class time (National Center for Education Statistics, 2002). However, student usage of the Internet is driven largely by teacher-created assignments, and a recent qualitative study conducted by the American Institutes for Research found that Internet-based assignments vary widely in quality (Levin & Arafeh, 2002). Levin and Arafeh reported that students were given some interesting and exciting Internet-based assignments that related to the curriculum, but many assignments were reported as poorly conceived.As is the case with more conventional instructional resources, effective use of the Internet requires prior planning on the teacher's part. 

 

Without sufficient planning, student Internet-based activities may be reduced to merely searching for information rather than using it, resulting in what Howe (1998) called a return to the "teaching by telling" approach. However, with sufficient support and structure provided by the teacher, students can be guided to move beyond memorizing the facts they uncover and begin to think critically about what they find.

What is a WebQuest?
Bernie Dodge and Tom March first developed the WebQuest concept in 1995 (Dodge, 1995, 1998). "A WebQuest is a learning environment supported by extensive Internet and other resources which prompts learners to inquire and construct meaning through collaborative research, critical thinking and decision making" (Hanson, 2001). The primary source of WebQuest information and resources is The WebQuest Page maintained by Bernie Dodge. Dodge's site provides links to existing WebQuests designed for students from kindergarten through adult, in a range of disciplines. In addition, the site also provides generic design patterns on topics such as "analyzing bias" and "analyzing literary genres," that teachers can adapt to their specific content (Dodge, 1998).
Students engaged in a WebQuest work in cooperative groups to perform a task that requires them to think at Bloom's higher levels of analysis, synthesis, and evaluation. In addition, learner guidance, or scaffolding, is provided in the form of suggested steps students may take toward solving a problem. Links to potentially useful Web resources selected by the teacher provide further structure and scaffolding. The World Wide Web offers extensive resources on a vast array of topics, virtually bringing the world to the student's fingertips in a way that traditional instructional resources cannot. However, with the Web, teachers run the risk of having their students "lost in hyperspace" (Marchionini, 1988). The organized framework of the WebQuest prevents students from getting lost and makes their use of the Internet much more productive.

WebQuests employ constructivist learning principles. In a constructivist learning environment, children are active participants who have a role in planning the learning activity (Jonassen, 1999). Students engaged in a WebQuest are required to make important decisions that influence the outcome of their work.

Components of a WebQuest
A WebQuest typically has six parts: an introduction, task statement, process, resources, evaluation, and conclusion. The introduction sets the stage for the task and provides any relevant background information. For example, in the Gray Wolf WebQuest, which deals with the fate of the gray wolf in Yellowstone National Park (Nuthall, 1999), the introduction provides a brief history of the conflict involving the gray wolf and ranchers concerned about their livestock. The task provides students with a goal that is both motivating and achievable. In the case of this WebQuest, students are charged with the task of learning enough about the gray wolf problem to reach their own conclusion to the question: Should the wolves in Yellowstone be removed?

The next three parts of a WebQuest—the process, the resources, and the evaluation—serve to scaffold students’ efforts at completing the task. Scaffolding is the “process that enables a child or novice to solve a problem, carry out a task or achieve a goal which would be beyond his unassisted efforts” (Wood, Bruner, & Ross, 1976, p. 90). Dodge describes scaffolding as a “temporary structure used to help learners act more skilled than they really are” (Dodge, 2001, p.58). Depending on the age, prior knowledge, and experience of the students, scaffolding can be gradually faded to allow students to assume more of the responsibility for structuring the activity.

The process section provides students with a series of steps designed to lead them toward the goal of completing the task. In the Gray Wolf WebQuest, the process section suggests that students should 1) investigate wolf behavior, 2) research the Yellowstone wolf reintroduction program, 3) define and analyze the problem from different perspectives, 4) develop a solution, and 5) report the results. In addition to giving students guidance about how to proceed, the steps in the process section provide a framework for both students and teacher to monitor the progress each group is making toward a resolution.

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