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Tutorial: Accessibility of Educational Software


Background Info:
  ::Visual Impairments
  ::Hearing Impairments
  ::Dexterity and Strength Impairments
  ::Mobility and Reach Impairments
  ::Neurological Impairments
Six Basic Questions
Navigation
Personal Settings I, II
Image and Sound:
  :: Flashing Images
  :: Color I, II
  :: Alternative Info
Compatibility
Resources

 

Visual Impairments:

Students with visual impairments include students who are blind, have limited vision, or have color deficiency (color blind). In order for software to be accessible to these students, it must follow a simple and logical navigation structure, contain textual descriptions of images, offer navigation solely through a keyboard (without a mouse), provide information about text boxes, and allow the student to customize color and contrast preferences.

Navigation throughout the software must be simple and logical. Most pieces of instructional software base their navigation on visual cues. For instance, "move ahead" arrows are usually placed on the bottom right of the screen, and "go back" buttons are often placed on the bottom left. Navigation must also make sense to a user who can't see these location clues. Another accessibility concern is that screen readers cannot "read" images; a description of the image is essential so that a student who cannot see it can still understand the information the image presents. Screen readers also need to be able to identify what information is needed to complete a pull down menu or text box and whether a radio button is "on" or "off." Another important accessibility function is the use of color. It cannot be the sole way of communicating an idea. For instance, stop buttons should have the word "stop" over the top of the red sign. Graphs should offer pattern differentiation as well as color differentiation. Finally, instructional software must allow students to customize text size, color, and contrast preferences.


Regional Technology in Education Consortia