PRESENCE 2006
The 8th Annual International Workshop on Presence

August 24 - 26
Cleveland, Ohio, USA

 

Conference Proceedings

[ ISBN 978-0-9792217-0-5 ]

 

PRESENCE 2006 took place at Cleveland State University August 24-26, 2006. The conference was organized by ISPR, the International Society for Presence Research.

A list of the papers and presentations from the conference with links to Adobe Acrobat (.pdf) files containing each paper, is below. Click here to view or download the complete conference proceedings in a large (3.8 mb) file.

If you have questions or problems, please send an e-mail message to help@ispr.info.


The conference featured a dinner cruise on the Cuyahoga River and Lake Erie on the Nautica Queen; some of the attendees posed for this photo (click on it for a larger version):

 

CONFERENCE PAPERS AND PRESENTATIONS

DAY 1: Thursday August 24, 2006

Session 1: Presence Explications and Models

09.30 - 10.30 Chair: David Nunez, University of Cape Town, South Africa
   
  Presence: A network of reciprocal relations
Pericle Salvini, IMT - Institutions, Markets and Technologies, Lucca, Italy
   
 

What production of presence and mimesis have in common
Jan Soffner, University of Cologne, Germany

   
 

Presence in technologically mediated environments: A research framework
Chang Nam and Steve Johnson, University of Arkansas, USA

 

Session 2: High Density/Poster Session + Demos

10:30 - 12:30 Chair: Renee Botta, University of Denver, USA
   
  This is the first of two panels utilizing a new format for the PRESENCE Workshops: Each presenter will first describe their work in 5 minutes (with the time limit strictly enforced) and then attendees will visit posters and demonstrations corresponding to each presentation to learn more from the authors through informal discussions. Refreshments will be served throughout the session.
   
  Defining presence
Matthew Lombard and Matthew T. Jones, Temple University, USA
   
  The effect of static anthropomorphic images on emotion perceptions in mobile-phone communication
Sin-Hwa Kang, James H. Watt, Katherine Isbister, Rensselaer Polytechnic Institute, USA
   
  Presence and video games: The impact of image quality and skill level
Cheryl Campanella Bracken, Cleveland State University, USA
Paul Skalski, University of Minnesota Duluth, USA
   
  Applying telepresence robot to interpersonal communication: Implications and applications
Tzung Cheng Tsai and Yeh-Liang Hsu, Yuan Ze University, Taiwan
   
  Projecting presence: A mimetic approach to the creation of presence
Benjamin Unterman, University of Quebec in Montreal, Canada
   
  Demonstrations: DarkCon (reconnaissance-type immersive environment) and The Memory Stairs (a VR artwork)
Jacquelyn Morie and Sean Bouchard, University of Southern California, USA

 

Session 3: The Presence Effect in Theory and Practice

01.45 - 03.00 Chair: Sukki Yoon, Cleveland State University, USA
   
  From film to the web: Presence and the medium
Kimberly Neuendorf, Cleveland State University, USA
   
  Relational presence and distanced interdependent relationships
Katheryn Maguire, Cleveland State University, USA
Stacey Connaughton, Purdue University, USA
   
  Social presence in virtual teams
Guowei Jian and Joseph Amschlinger, Cleveland State University, USA
   
  Is bigger really better? An experimental study of presence and online political advertising
Edward Horowitz, Cleveland State University, USA

 

Session 4: New Topics and Contexts for Presence

03.20 - 04.20 Chair: M. Carmen Juan, Technical University of Valencia, Spain
   
 

Content knowledge and thematic inertia predict virtual presence
David Nunez and Edwin Blake, University of Cape Town, South Africa

   
 

Understanding Instant Messaging: Gratifications and social presence
Ha Sung Hwang, Hanyung University, South Korea
Matthew Lombard, Temple University, USA

   
  Increasing the motion of users in photo-realistic virtual environments by utilising auditory rendering of the environment and ego-motion
Rolf Nordahl, Aalborg University, Denmark

 


DAY 2: Friday August 25, 2006

 

Keynote Speaker: Janet Murray

09.30 - 11.00 Designing for Presence

Presence is hard to pin down as a design goal, and yet the immediate experience of absent, distant, or unreal entities is proliferating as the affordances of the digital medium are elaborated into new formats of presentation and representation. This talk explores commonalities between the experience of Presence in digital environments (such as interactive characters, online communities, mixed reality, and interactive TV) and older cultural experiences such as ghosts, adventure movies, and religious states. I will attempt to identify qualitative design elements that reinforce Presence as an aesthetic experience.

Janet Murray is an internationally recognized interactive designer, the director of the Masters Degree Program in Information Design and Technology and Ph.D. Program in Digital Media in the School of Literature, Communication, and Culture at the Georgia Institute of Technology.

She is the author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace (Free Press, 1997; MIT Press 1998), which has been translated into 5 languages, and is widely used as a roadmap to the coming broadband art, information, and entertainment environments. She is currently working on a textbook for MIT Press, Inventing the Medium: A Principled Approach to Interactive Design and on a digital edition of the Warner Brothers classic, Casablanca, funded by NEH and in collaboration with the American Film Institute. In addition, she directs an eTV Prototyping Group, which has worked on interactive television applications for PBS, ABC, and other networks. She is also a member Georgia Tech's Experimental Game Lab.

In spring 2000 Janet Murray was named a Trustee of the American Film Institute, where she has also served as a mentor in the Enhanced TV Workshop, a program of the AFI Digital Content Lab. She holds a Ph.D. in English from Harvard University, and before coming to Georgia Tech in 1999 taught humanities and led advanced interactive design projects at MIT.

Murray’s primary fields of interest are digital media curricula, interactive narrative, story/games, interactive television, and large-scale multimedia information spaces. Her projects have been funded by IBM, Apple Computer, the Annenberg-CPB Project, the Andrew W. Mellon Foundation, and the National Endowment for the Humanities.

(biographical information adapted from Dr. Murray's web site)

 

Session 5: Presence as a Mediating Variable in Media Effects Research

11.20 - 12.35 Chair: Miriam Reiner, Technion: Israel Institute of Technology, Israel
   
  Mapping the way to fun: The effect of video game interfaces on presence and enjoyment
Paul Skalski, University of Minnesota Duluth, USA
Ryan L. Lange and Ron Tamborini, Michigan State University, USA
   
  Does “being there” improve memory: The impact of presence on recall
James Denny, Cleveland State University, USA
David Atkin, University of Connecticut, USA
   
  Presence, efficacy, and the Net: Exploring patterns in political participation from a comparative perspective
Mehpare Selcan Kaynak, Bogazici University, Turkey
Cheryl Campanella Bracken, Cleveland State University, USA
   
  I felt like it happened to me: Television audience perceptions of televised conflict
Renee Botta, University of Denver, USA
Jill Rudd, Cleveland State University, USA

 

Session 6: Pushing Presence: Have We Gone Far Enough?

01.45 - 03.00 Chair: Rita Lauria, North Carolina Agricultural and Technical State University, USA
   
Panelists: Jacquelyn Morie, Scientist and Artist, University of Southern California, USA
Christopher Stapleton,
President, Simiosys, LLC, USA
Alex Singer,
Independent Director, Directors Guild of America (DGA), USA
Judy Singer,
 Independent Writer, Writers Guild of America (WGA), USA
Rebecca Tortell, Researcher Analyst, University of Southern California, USA
   
  This panel is designed to ask provocative questions relating to the future of presence and virtual reality as a medium, and get audience members to be active participants in the debate. Each panelist will take 5 minutes to convince the audience that their vision of the future is not only possible, but probable. We will attempt to resurrect the original promise of VR, fast forwarded half a century, and debate how new generations can come to see this potential.

 

Session 7: Applying Presence I: Research Reports

03.20 - 04.20 Chair: Paul Skalski, University of Minnesota Duluth, USA
   
  A markerless augmented reality system for the treatment of phobia to small animals
M. C. Juan, Technical University of Valencia, Spain
D. Joele, Delft University of Technology, The Netherlands
Rosa Baños, University of Valencia, Spain
Cristina Botella, Universitat Jaume I, Spain
Mariano Alcaniz, Technical University of Valencia, Spain
Ch. Van der Mast, Delft University of Technology, The Netherlands
   
 

The effects of witness viewpoint distance, angle, and choice on eyewitness accuracy in police lineups coducted in immersive virtual environments
Jeremy Bailenson, Stanford University, USA
Alexandra Davies, Stanford University, USA
Jim Blascovich, University of California, Santa Barbara, USA
Andrew C. Beall, University of California, Santa Barbara, USA
Cade McCall, University of California, Santa Barbara, USA
Rosanne E. Guadagno, University of California, Santa Barbara, USA

   
  Look at or looking out: Exploring monocular cues to create a see-through experience with a virtual window
Wijnand IJsselsteijn, Willem Oosting, Ingrid Vogels, Yvonne de Kort, and Evert van Loenen, Eindhoven University of Technology, The Netherlands

 


DAY 3: Saturday August 26, 2006

 

Session 8: Presence Controversies

09.30 - 11.00 Chair: Matthew Lombard, Temple University, USA
   
  This panel will feature discussion of controversies, or potential controversies, in the community of presence scholars, as suggested by nominations on the presence-l listserv and elsewhere. Questions to be considered include:

PRESENCE UTILITY - Is the presence concept actually useful, i.e., has it led to or is it likely to lead to meaningful practical findings and/or better understanding of human experience?

PRESENCE PROGRESS - How much progress have we made in understanding presence?

PRESENCE DEFINITIONS - Is there, can there, and should there be a consensus definition of presence?

PRESENCE MEASUREMENT - How useful are presence questionnaires?

PRESENCE CAUSES - What is the relative importance of content and form factors in evoking presence?

PRESENCE EFFECTS - What general conclusions can we make about the effects of presence, e.g. on learning, performance, and usability?

   

 

Session 9: High Density/Poster Session + Demos

11.00 - 01.00 Chair: Katheryn Maguire, Cleveland State University, USA
   
  This is the second of two panels utilizing a new format for the PRESENCE Workshops: Each presenter will first describe their work in 5 minutes (with the time limit strictly enforced) and then attendees will visit posters and demonstrations corresponding to each presentation to learn more from the authors through informal discussions. Refreshments will be served throughout the session.
   
  Haptic thermal interface: A new technology for supporting presence in multimodal virtual environments?
Chang Nam, University of Arkansas, USA
   
  "I don’t like William touching my belly": Gender differences in affective responses to mediated social touch
Christann de Nood, Antal Haans, and Wijand IJsselsteijn, Eindhoven University of Technology, The Netherlands
   
  The effects of presence and tactile illusion on consumers' attitudes and intentions: The mediating role of mental imagery and the moderators' effects
Yung Kyun Choi, Dongguk University, South Korea
   
  An exploration of clinicians' sense of presence in critical care telemedicine
Leila Alem, Susan Hansen, and Jane Li, Commonwealth Scientific and Industrial Research Organisation (CSIRO), Australia
   
  Presence after death
Matthew Lombard and Melissa E. Selverian, Temple University, USA
   
  When mixing physical presence and telepresence: Analysis of a pilot study
Cara Stitzlein and Leila Alem, Commonwealth Scientific and Industrial Research Organisation (CSIRO), Australia
   
  Demonstration: Presence considerations in music production
Jack Klotz and Matthew Lombard, Temple University, USA

 

Session 10: Applying Presence II: Project Descriptions

02.15 - 03.15 Chair: Melissa Selvarian, Temple University, USA
   
  Building tele-presence framework for performing robotic surgical procedures
Peter Panfilov, Moscow State Institute of Electronics and Mathematics, Russia
Frank Cardullo and Harold Lewis III, State University of New York at Binghamton, USA
   
  VICC: Virtual Incident Command Center
Julius Gyorfi, Eric Buhrke, Mark Tarlton, Juan Lopez, and George Valliath, Motorola, USA
   
 

Interactive simulation technologies for communication disorders
Stacy Williams, Case Western Reserve University, USA

 

Session 11: Presence Effects: The Good and the Bad

03.30 - 04.30 Chair: Yung Kyun Choi, Dongguk University, South Korea
   
  The effects of fully immersed virtual reality on the learning of physical tasks
Kayur Patel, University of Washington, USA
Jeremy Bailenson, Stanford University, USA
Sang-Hack Jung, University of California at Berkeley, USA
Rosen Diankov, University of California at Berkeley, USA
Ruzena Bajcsy, University of California at Berkeley, USA
   
  Examining the relationship between violent video games, presence, and aggression
Kristine Nowak, Marina Krcmar, and Kirstie M. Farrar, University of Connecticut, USA
   
  Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments
Nick Yee and Jeremy Bailenson, Stanford University

 

Session 12: Synthesis and Closing

04.30 - 05.15 Chairs:
Cheryl Campanella Bracken, Conference Co-Chair
Matthew Lombard, Conference Co-Chair; President, ISPR

 


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