PRESENCE 2006
The 8th Annual International Workshop on Presence
August 24 - 26
Cleveland, Ohio, USA
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Conference
Proceedings
[ ISBN 978-0-9792217-0-5 ] |
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PRESENCE 2006 took place at
Cleveland
State University August 24-26, 2006. The conference was organized by ISPR, the
International
Society for Presence Research.
A list of the papers and presentations from the conference with links to
Adobe Acrobat (.pdf) files containing each paper, is below.
Click here to view or download the complete conference proceedings in a large (3.8 mb) file.
If you have questions or problems, please send an e-mail message to
help@ispr.info.
The conference featured a dinner cruise on the Cuyahoga
River and Lake Erie on the
Nautica Queen;
some of the attendees posed for this photo (click on it for a larger version):

CONFERENCE PAPERS AND PRESENTATIONS
DAY 1: Thursday August 24, 2006
Session 1: Presence Explications and Models
| 09.30 - 10.30 |
Chair: David Nunez,
University of
Cape Town, South Africa |
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Presence: A network of reciprocal relations
Pericle Salvini, IMT - Institutions, Markets and Technologies, Lucca, Italy |
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What
production of presence and mimesis have in common
Jan Soffner, University of Cologne, Germany
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Presence in technologically mediated
environments: A research framework
Chang Nam and Steve Johnson, University of Arkansas, USA
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Session 2: High Density/Poster Session + Demos
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10:30 - 12:30 |
Chair: Renee Botta, University of Denver, USA |
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This is the first of two panels utilizing a new format for
the PRESENCE Workshops: Each presenter will first describe their work in 5
minutes (with the time limit strictly enforced) and then attendees will
visit posters and demonstrations corresponding to each presentation to learn
more from the authors through informal discussions. Refreshments will be
served throughout the session. |
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Defining
presence
Matthew
Lombard and Matthew T. Jones, Temple University, USA |
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The effect of static anthropomorphic images on
emotion perceptions in mobile-phone communication
Sin-Hwa Kang, James H. Watt, Katherine Isbister,
Rensselaer Polytechnic Institute, USA |
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Presence and video games: The impact of image
quality and skill level
Cheryl Campanella Bracken, Cleveland State University, USA
Paul Skalski, University of Minnesota Duluth, USA |
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Applying telepresence robot to interpersonal
communication: Implications and applications
Tzung Cheng Tsai and Yeh-Liang Hsu, Yuan Ze University, Taiwan |
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Projecting presence: A mimetic approach to the
creation of presence
Benjamin Unterman, University of Quebec in Montreal, Canada |
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Demonstrations: DarkCon (reconnaissance-type immersive
environment) and The Memory Stairs (a VR artwork)
Jacquelyn Morie and Sean Bouchard, University of Southern California, USA |
Session 3: The Presence Effect in Theory and Practice
| 01.45 - 03.00 |
Chair: Sukki Yoon,
Cleveland State
University, USA |
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From film to the web: Presence and the medium
Kimberly
Neuendorf, Cleveland State University, USA |
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Relational presence and distanced interdependent
relationships
Katheryn Maguire, Cleveland State University, USA
Stacey Connaughton, Purdue University, USA |
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Social presence
in virtual teams
Guowei Jian and Joseph Amschlinger, Cleveland State University, USA |
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Is bigger really better?
An experimental study of presence and online political advertising
Edward Horowitz, Cleveland State University, USA |
Session 4: New Topics and Contexts for
Presence
| 03.20 - 04.20 |
Chair: M. Carmen Juan, Technical University of Valencia, Spain |
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Content
knowledge and thematic inertia predict virtual presence
David Nunez and Edwin Blake, University of Cape Town, South Africa
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Understanding
Instant Messaging: Gratifications and social presence
Ha Sung Hwang, Hanyung University, South Korea
Matthew Lombard, Temple University, USA |
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Increasing the motion of users in
photo-realistic virtual environments by utilising auditory rendering of the environment and ego-motion
Rolf Nordahl, Aalborg University, Denmark |
DAY 2: Friday August 25, 2006
Keynote Speaker: Janet Murray
| 09.30 - 11.00 |
Designing for Presence
Presence is hard to pin
down as a design goal, and yet the immediate experience of absent, distant,
or unreal entities is proliferating as the affordances of the digital medium
are elaborated into new formats of presentation and representation. This
talk explores commonalities between the experience of Presence in digital
environments (such as interactive characters, online communities, mixed
reality, and interactive TV) and older cultural experiences such as ghosts,
adventure movies, and religious states. I will attempt to identify
qualitative design elements that reinforce Presence as an aesthetic
experience.
Janet Murray is an internationally recognized interactive
designer, the director of the Masters Degree Program in Information Design
and Technology and Ph.D. Program in Digital Media in the School of
Literature, Communication, and Culture at the Georgia Institute of
Technology.
She is the author of Hamlet on the Holodeck: The Future of Narrative
in Cyberspace (Free Press, 1997; MIT Press 1998), which has been
translated into 5 languages, and is widely used as a roadmap to the coming
broadband art, information, and entertainment environments. She is currently
working on a textbook for MIT Press, Inventing the Medium: A Principled
Approach to Interactive Design and on a digital edition of the Warner
Brothers classic, Casablanca, funded by NEH and in collaboration with
the American Film Institute. In addition, she directs an eTV Prototyping
Group, which has worked on interactive television applications for PBS, ABC,
and other networks. She is also a member Georgia Tech's Experimental Game
Lab.
In spring 2000 Janet Murray was named a Trustee of the American Film
Institute, where she has also served as a mentor in the Enhanced TV
Workshop, a program of the AFI Digital Content Lab. She holds a Ph.D. in
English from Harvard University, and before coming to Georgia Tech in 1999
taught humanities and led advanced interactive design projects at MIT.
Murray’s primary fields of interest are digital media curricula, interactive
narrative, story/games, interactive television, and large-scale multimedia
information spaces. Her projects have been funded by IBM, Apple Computer,
the Annenberg-CPB Project, the Andrew W. Mellon Foundation, and the National
Endowment for the Humanities.
(biographical information adapted from Dr. Murray's
web site) |
Session 5: Presence as a Mediating Variable in Media Effects
Research
| 11.20 - 12.35 |
Chair: Miriam Reiner, Technion: Israel Institute of
Technology, Israel |
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Mapping the way to fun: The effect of video game interfaces
on presence and enjoyment
Paul Skalski, University of Minnesota Duluth, USA
Ryan L. Lange and Ron Tamborini, Michigan State University, USA |
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Does “being there” improve memory: The impact of presence on
recall
James Denny, Cleveland State University, USA
David Atkin, University of Connecticut, USA |
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Presence, efficacy, and the Net: Exploring patterns in
political participation from a comparative perspective
Mehpare Selcan Kaynak, Bogazici University, Turkey
Cheryl Campanella Bracken, Cleveland State University, USA |
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I felt like it happened to me: Television audience
perceptions of televised conflict
Renee Botta, University of Denver, USA
Jill Rudd, Cleveland State University, USA |
Session 6: Pushing Presence: Have We Gone Far Enough?
| 01.45 - 03.00 |
Chair: Rita Lauria, North Carolina Agricultural and
Technical State University, USA |
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| Panelists: |
Jacquelyn Morie,
Scientist and Artist, University of
Southern California, USA
Christopher Stapleton,
President, Simiosys, LLC, USA
Alex Singer,
Independent Director, Directors Guild of America (DGA),
USA
Judy Singer,
Independent Writer, Writers Guild of America (WGA),
USA
Rebecca Tortell, Researcher Analyst, University of
Southern California, USA |
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This panel is designed to ask provocative questions relating
to the future of presence and virtual reality as a medium, and get audience
members to be active participants in the debate. Each panelist will take 5
minutes to convince the audience that their vision of the future is not only
possible, but probable. We will attempt to resurrect the original promise of
VR, fast forwarded half a century, and debate how new generations can come
to see this potential. |
Session 7: Applying Presence I: Research Reports
| 03.20 - 04.20 |
Chair: Paul Skalski, University of Minnesota Duluth, USA |
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A markerless
augmented reality system for the treatment of phobia to small animals
M. C. Juan, Technical University of Valencia, Spain
D. Joele, Delft University of Technology, The Netherlands
Rosa Baños,
University of Valencia, Spain
Cristina Botella,
Universitat Jaume I, Spain
Mariano Alcaniz,
Technical University of Valencia, Spain
Ch. Van der Mast, Delft University of Technology, The Netherlands |
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The
effects of witness viewpoint
distance, angle, and choice on eyewitness accuracy
in police lineups coducted in immersive virtual
environments
Jeremy Bailenson, Stanford University, USA
Alexandra Davies, Stanford University, USA
Jim Blascovich, University of California, Santa Barbara,
USA
Andrew C. Beall, University of California, Santa Barbara,
USA
Cade McCall, University of California, Santa Barbara,
USA
Rosanne E. Guadagno, University of California, Santa Barbara,
USA
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Look at or
looking out: Exploring monocular cues to create a see-through experience
with a virtual window
Wijnand IJsselsteijn, Willem Oosting, Ingrid Vogels, Yvonne de
Kort, and Evert van Loenen, Eindhoven University of Technology, The Netherlands |
DAY 3: Saturday August 26, 2006
Session 8: Presence Controversies
| 09.30 - 11.00 |
Chair: Matthew Lombard, Temple University, USA |
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This panel will feature discussion of controversies, or
potential controversies, in the community of presence scholars, as suggested
by nominations on the presence-l listserv and elsewhere. Questions to be
considered include:
PRESENCE UTILITY - Is the presence concept actually
useful, i.e., has it led to or is it likely to lead to meaningful practical
findings and/or better understanding of human experience?
PRESENCE PROGRESS - How much progress have we made in understanding
presence?
PRESENCE DEFINITIONS - Is there, can there, and should there be a
consensus definition of presence?
PRESENCE MEASUREMENT - How useful are presence questionnaires?
PRESENCE CAUSES - What is the relative importance of content and form
factors in evoking presence?
PRESENCE EFFECTS - What general conclusions can we make about the effects
of presence, e.g. on learning, performance, and usability? |
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Session 9: High Density/Poster Session
+ Demos
| 11.00 - 01.00 |
Chair: Katheryn Maguire, Cleveland State University, USA |
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This is the second of two panels utilizing a new format for
the PRESENCE Workshops: Each presenter will first describe their work in 5
minutes (with the time limit strictly enforced) and then attendees will
visit posters and demonstrations corresponding to each presentation to learn
more from the authors through informal discussions. Refreshments will be
served throughout the session. |
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Haptic thermal
interface: A new technology for supporting presence in multimodal
virtual environments?
Chang Nam, University of Arkansas, USA |
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"I
don’t like William touching my belly": Gender differences in
affective responses to mediated social touch
Christann de Nood, Antal
Haans, and Wijand IJsselsteijn, Eindhoven University
of Technology, The Netherlands |
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The effects of
presence and tactile illusion on consumers' attitudes and intentions: The
mediating role of mental imagery and the moderators' effects
Yung Kyun Choi, Dongguk University, South Korea |
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An exploration of clinicians' sense of presence in critical
care telemedicine
Leila Alem, Susan Hansen, and Jane Li, Commonwealth Scientific and
Industrial Research Organisation (CSIRO), Australia |
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Presence after death
Matthew Lombard and Melissa E. Selverian, Temple University, USA |
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When mixing physical presence and telepresence:
Analysis of a pilot study
Cara Stitzlein and Leila Alem, Commonwealth Scientific and Industrial
Research Organisation (CSIRO), Australia |
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Demonstration: Presence considerations in music production
Jack Klotz and Matthew Lombard, Temple University, USA |
Session 10: Applying
Presence II: Project Descriptions
| 02.15 - 03.15 |
Chair: Melissa Selvarian, Temple University, USA |
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Building tele-presence
framework for performing robotic surgical procedures
Peter Panfilov, Moscow State Institute of Electronics and Mathematics,
Russia
Frank Cardullo and Harold
Lewis III, State University of New York at Binghamton, USA |
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VICC: Virtual
Incident Command Center
Julius Gyorfi, Eric Buhrke, Mark Tarlton, Juan Lopez,
and George Valliath, Motorola, USA |
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Interactive
simulation technologies for communication disorders
Stacy Williams, Case Western Reserve University, USA
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Session 11: Presence Effects: The
Good and the Bad
| 03.30 - 04.30 |
Chair: Yung Kyun Choi, Dongguk University, South Korea |
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The effects of fully immersed virtual
reality on the learning of physical tasks
Kayur Patel, University of Washington, USA
Jeremy Bailenson, Stanford University, USA
Sang-Hack Jung, University of California at Berkeley, USA
Rosen Diankov, University of California at Berkeley, USA
Ruzena Bajcsy,
University of California at Berkeley, USA |
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Examining the
relationship between violent video games, presence, and aggression
Kristine Nowak, Marina Krcmar, and Kirstie M. Farrar, University of
Connecticut, USA |
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Walk a mile in digital shoes: The impact
of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments
Nick Yee and Jeremy Bailenson, Stanford University |
Session 12: Synthesis
and Closing
| 04.30 - 05.15 |
Chairs:
Cheryl Campanella Bracken,
Conference Co-Chair
Matthew Lombard,
Conference Co-Chair; President, ISPR |
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