PRESENCE 2005
The 8th Annual International Workshop on Presence
September 21-23
London
Conference
Format & Program
Like the earlier workshops, PRESENCE 2005 will have an interactive format in
which all participants (attendees, presenters, invited speakers) attend each of
the sessions as well as several social events, allowing participants to exchange
ideas and build knowledge together as the conference progresses.
PROVISIONAL CONFERENCE PROGRAM
(as of August 29)
OVERVIEW
DAY 1: Wednesday 21st September
DAY 2: Thursday 22nd September
DAY 3: Friday 23rd September
DAY 1: Wednesday 21st September
Introductory Session
Keynote Talk 1
Chair:
Gert Pfurtscheller,
Laboratory of Brain-Computer Interfaces, Institute for Computer Graphics and
Vision, Graz University of Technology, Austria
| 10.00-11.00 |
Experimenting with Ada: Towards Collective Mixed-reality
Environments |
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Paul F.M.J. Verschure, Institute of
Neuroinformatics, University & Federal Institute of Technology (ETH) Zuric |
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We have constructed a shared mixed reality environment that can support
simultaneous interaction with dozens of humans. This space, called Ada, was
presented at the Swiss national exhibition Expo.02 and was visited by 553.700
people during the 6 months of this event. Ada raises a number of questions
concerning the methods and technologies that facilitate the construction of
real-world systems consisting of very dense sensor and effector networks, and
the approaches that allow for effective interactions between such a space and
its visitors. Ada's design was based on a neuromorphic approach where the
artefact itself was conceived as a sentient organism, its central control
systems were based on large-scale neuronal models and its modes of interaction
as behaviours subserving specific allocentric needs. In this presentation I will
describe the key components of Ada and present a quantitative and qualitative
analysis of its performance and impact on human behaviour and experience. |
Session 1: Interacting with a Brain
Chair:
Edwin Blake,
Department of Computer Science, University of Cape Town, South Africa
| 11.30-12.00 |
An Investigation of Collective Human Interaction with a
Large-scale, Mixed-reality Space
Kynan Eng1,
Matti Mintz2, and
Paul F.M.J. Verschure1
1 Institute of Neuroinformatics, University/ETH Zurich, Switzerland
2 Department of Psychology, Tel-Aviv University, Israel |
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| 12.00-12.30 |
Walking from Thoughts: Not the Muscles are Crucial, But
the Brain Waves!
Robert Leeb1,
Claudia Keinrath1,
Doron Friedman2,
Christoph Guger3,
Christa Neuper1,4,
Maia Garau2,
Angus Antley2,
Anthony Steed2,
Mel Slater2
and Gert Pfurtscheller1,5
1 Laboratory of Brain-Computer Interfaces, Institute for Computer Graphics
and Vision, Graz University of Technology, Austria
2 Department of Computer Science, University College London, United
Kingdom
3 g.tec - Guger Technologies OEG, Austria
4 Department of Psychology, University of Graz, , Austria
5 Ludwig-Boltzmann Institut für medizinische Informatik und
Neuroinformatik, Graz University of Technology, Austria |
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| 12.30-12.45 |
Reliving VE Day with Schemata Activation
Phil Turner1,
Susan
Turner1, and Dimitrios
Tzovaras2
1 School of Computing, Napier University, UK
2 Informatics and Telematics Institiute, Thermi-Thessaloniki, Greece |
| 13.45-15.45 |
DISPLAYED POSTER SESSION and
DEMONSTRATIONS |
Session 2: Body, Space and Motion
Chair: Paul
F.M.J. Verschure, Institute of
Neuroinformatics University/ETH Zürich
| 15.45-16.15 |
Is this My Hand I see before me? The Rubber Hand
Illusion in Reality, Virtual Reality and Mixed Reality
Wijnand IJsselsteijn,
Yvonne de Kort, and
Antal Haans
Human-Technology Interaction Group, Department of Technology Management,
Eindhoven University of Technology, The Netherlands |
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| 16.15-16.30 |
Influence of Auditory Cues on the Visually Induced
Self-Motion Illusion (Circular Vection) in Virtual Reality
Bernhard Riecke,
Jörg Schulte-Pelkum, Franck Caniard, & Heinrich H.Bülthoff
Max Planck Institute for Biological Cybernetics, Tübingen, Germany |
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| 16.30-17.00 |
Neural Processing of Spatial Information: What we know
about place cells and what they can tell us about presence
Jorge Brotons1,
Shane O'Mara2
and Mavi Sanchez-Vives1
1 Instituto de Neurociencias de Alicante, Universidad Miguel
Hernandez-CSIC, Spain
2 Institute of Neuroscience, Trinity College, Dublin, Ireland |
Session 3: Interaction with Avatars
Chair:
Doron Friedman,
Department of Computer Science, University College London, UK
| 17.30-18.00 |
The Effect of Behavioral Realism and Form Realism of
Real-Time Avatar Faces on Verbal Disclosure, Nonverbal Disclosure, Emotion
Recognition, and Copresence in Dyadic Interaction
Jeremy N. Bailenson1,
Nick Yee1,
Dan Merget2, and
Ralph Schroeder3
1 Department of Communication, Stanford University, USA
2 Department of Computer Science, Stanford University, USA
3 Oxford Internet Institute, University of Oxford, UK |
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| 18.00-18.30 |
BASIC: A Believable, Adaptable, Socially Intelligent
Character for Social Presence
Daniela Romano, Gary Sheppard, James Hall, Adam Miller, Zhinan Ma
Department of Computer Science, University of Sheffield, UK |
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| 18.30-18.45 |
Virtual Encounters. Creating Social Presence in
Net-based Collaborations
Sabine Rüggenberg,
Gary Bente, and
Nicole C. Krämer
Department of Psychology, University of Cologne, Germany |
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| 18.45-19.00 |
Non-verbal Communication for Correlational Characters
Marco Gillies and
Mel Slater
Department of Computer Science, University College London, UK |
DAY 2: Thursday 22nd September
Keynote Talk 2
Chair: Matthew Lombard, Mass
Media & Communication, Temple University, USA
| 09.00-10.00 |
Issues of Law and Ethics in the Design and Use of Virtual
Environments
Woodrow Barfield, University of North Carolina, Chapel Hill, USA |
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Recent advances in the technologies associated with wearable
computing, virtual environments, and computer-mediated realities has led to
interesting legal, policy, and ethical issues and concerns. We are now at
the stage in technological development where we can begin to build on-line
virtual or computer-mediated communities, and where people can spend
significant amounts of time. In these worlds it is pertinent to ask, should
there be any rules, laws, policies, or ethics to govern human interactions?
For example, what will happen when the real and virtual merge and become
indistinguishable, or when cyberspace spills out into a computer-mediated
reality? What will be the role, if any, of the government in regulating and
setting policy for conduct in virtual communities or computer-mediated
spaces, and what will be the role for the Courts in interpreting and
carrying out the law? Will the traditional roles and functions performed by
the government and courts in real-world environments, by analogy be
transferred to virtual communities? Can cyberlaw reach outside someone's
electric eyeglasses and into the real world that he or she is
computationally mediating? Should virtual space be treated like real space?
Should real space be treated like virtual space? Should existing property,
contract, tort, and criminal law wash across the dissolved boundaries of
computer-mediated perception? And should one even be able to own a piece of
virtual space? The above set of questions are timely and interesting given
current technological developments in virtual and computer mediated reality
displays, and law scholars have already begun the discussion of whether
interactions in virtual space should be governed in a similar manner as real
space, but the results to date are inconclusive. However, since governmental
bodies are already prominent in creating statutes to govern on-line
electronic commerce, it may not be much of a leap to assume that such bodies
may also see it within their province to begin the active process of
codifying and creating policy for the full range of human activities
occurring in virtual environments. This talk will review basic issues of law
for virtual environments and will attempt to serve as a warning bell for the
"presence" community that now is the time for the community to get involved
in setting the policy that will guide interactions in virtual environments. |
Session 4: Meta Presence
Chair:
Cristina Botella Arbona, Universitat Jaume
I, Spain
| 10.00-10.30 |
Sharing and
Analysing Presence Experiments Data
Doron Friedman1,
Andrea Brogni1,
Angus Antley1,
Christoph Guger2 and
Mel Slater1
1 Department of Computer Science, University College London, UK
2 g.tec - Guger Technologies OEG, Austria |
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| 10.30-10.45 |
The Big Picture: Gaining Perspective by Examining
Patterns in the (Tele)Presence Literature
Matthew Lombard and
Matthew T. Jones
Mass Media & Communication, Temple
University, USA |
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| 10.45-11.00 |
Are we Persuaded by Feeling “Part of the Action”?
Exploring the Similarities between the Transportation Imagery Model and Presence
Cheryl Campanella Bracken
Department of Communication, Cleveland State University, USA |
Session 5: Individual and Cultural Effects
Chair:
Frank Biocca,
Telecommunications, Information Studies and Media Communication Arts and
Sciences, Michigan State University, USA
| 11.30-12.00 |
Individual Differences in the Sense of Presence
Ivan Alsina Jurnet, Cristina Carvallo Beciu, and José Gutiérrez Maldonado
Grupo de investigación sobre
aplicaciones de la realidad virtual en Psicología clínica, University of
Barcelona, Spain |
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| 12.00-12.30 |
The Impact of Personality Factors on the Experience of
Spatial Presence
Ana Sacau1, Jari Laarni2, Niklas Ravaja2, and
Tilo Hartmann3
1 University Fernando Pessoa, Portugal
2 Helsinki School of Economics, Finland
3 Department of Journalism and Communication Research, Hanover
University of Music and Drama, Germany |
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| 12.30-13.00 |
Culture Matters - A Study on Presence in an Interactive
Movie
Jun Hu and
Christoph Bartneck
Department of Industrial Design, Eindhoven University of Technology, The
Netherlands |
| 14.00-15.00 |
DISPLAYED POSTER SESSION and
DEMONSTRATIONS |
Session 6: Talking Faces and Social Collaboration
Chair:
Jonathan Freeman, Department of Psychology (i2 media research), Goldsmiths
College, University of London
| 15.00-15.30 |
The Influence of Lip Animation on the Perception of
Speech in Virtual Environments
Edwin Blake
and
Johan Verwey
Department of Computer Science, University of Cape Town, South Africa |
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| 15.30-16.00 |
Providing High Social Presence for Mobile Systems via
an Unobtrusive Face Capture System
Miguel A. Figueroa-Villanueva1,
Frank A. Biocca2,
Chandan K. Reddy1,
Jannick P. Rolland3, and
George C. Stockman1
1 Computer Science and Engineering Department, Michigan State
University East Lansing, USA
2 Department of Telecommunications, Michigan State University
East Lansing, USA
3 School of Optics University of Central Florida Orlando, USA |
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| 16.00-16.30 |
A Study of Influential Factors on Effective
Closely-Coupled Collaboration based on single user perceptions
Oliver Otto,
David J. Roberts, and
Robin Wolff
The Centre for Virtual Environments, University of Salford, UK |
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| 16.30-17.00 |
Social Presence in Two- and Three-dimensional
Videoconferencing
Joerg Hauber1,
Holger Regenbrecht2,
Aimee Hills2,
Andrew Cockburn1 and
Mark Billinghurst1
1 University of Canterbury, Christchurch, New Zealand
2 University of Otago, Dunedin, New Zealand |
Session 7: Presence Theory and Experimentation
Chair:
Miriam Reiner, Technion -
Israel Institute of Technology Department of Education in Technology and Science
Haifa, 32000, Israel
| 17.30-18.00 |
Agency and Presence: a Common Dependence on
Subjectivity?
Gerardo Herrera1,
Rita Jordan2 and
Lucía Vera1
1 Autism & Learning Difficulties Group, Robotics Institute, University of
Valencia, Spain
2 School of Education, University of Birmingham, United Kingdom |
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| 18.00-18.30 |
When Presence and Emotion are Related and When They are
Not
Jonathan Freeman1,
Jane Lessiter1,
Katherine Pugh1 and
Ed Keogh2
1 Department of Psychology (i2 media research), Goldsmiths College,
University of London
2 Department of Psychology, University of Bath |
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| 18.30-18.45 |
Schemata, Narrative and Presence
Dan Pinchbeck and
Brett Stevens
Department of Creative Technologies, University of Portsmouth, UK |
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| 18.45-19.00 |
The Role of Content Preference on Thematic Priming in
Virtual Presence
Ilda Ladeira2,
David Nunez1 and
Edwin Blake2
1 Department of Psychology, University of Cape Town, South Africa
2 Department of Computer Science, University of Cape Town, South
Africa |
DAY 3: Friday 23rd September
Keynote Talk 3
Chair:
Anthony Steed, Department of Computer Science, University College London, UK
| 09.00-10.00 |
Presence for Sale: The Competitive Edge of Using VR
Carolina Cruz Niera,
Virtual Reality Applications Center, Iowa State University, Ames, Iowa, USA
Virtual reality is no longer a discipline exclusive to academics and
researchers. Industry has realized the potential of this technology to
obtain a competitive edge on the race to place products in the market.
Virtual reality offers companies the ability to design, analyze, evaluate,
and deploy a new product entirely within a digital world. This digital world
provides a powerful communication tool in which designers, engineers,
marketers, and customers can experience the product in the context pertinent
to each one of them. They can carry discussions and understand each other
through the visual, auditory, and even haptic product representations.
Through VR, potential product flaws can be identified earlier, customers'
preferences can be studied, and bolder designs can be addressed. The ability
to bring humans into a digital world that "looks and feels real" and that
contains an augmented reality of the product and its operation environment
opens new and unexplored opportunities to leverage industry competitive
expertise. This talk will review the presenter's experiences on taking VR
out of the research area into the commercial world, focusing on a range of
experiments conducted to characterize the critical elements of VR as a
working environment for commercial products. The talk will continue with a
discussion on the business value of VR and the presentation of several
success stories on current commercial uses of this technology. The talk will
end with a look into the future trends and expectations of VR in industry. |
Session 8: Interactivity and Usability - Theory and Practice
Chair:
Anna Spagnolli, University of Padua, Italy
| 10.00-10.30 |
Towards a Model for a Virtual Reality Experience: The
Virtual Subjectiveness
Narcís Parés and Roc Parés
Experimentation on Interactive Communication Audiovisual Institute, Universitat
Pompeu Fabra Barcelona, Spain |
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| 10.30-11.00 |
A Virtual Playground for the Study of the Role of
Interactivity in Virtual Learning Environments
Maria Roussou and
Mel Slater
Department of Computer Science, University College London, UK |
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| 11.00-11.15 |
Analysis of Subject Behavior in a Virtual Reality User
Study
Jurgen P. Schulze1,
Andrew S. Forsberg1,
and Mel Slater2
1 Department of Computer Science, Brown University, USA
2 Department of Computer Science, University College London, UK |
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| 11.15-11.30 |
Exploring the Relationships Between the Usability of a
Medium and the Sense of Spatial Presence Perceived by the User
Andreas Nosper1,
Katharina-Maria Behr1,
Tilo Hartmann1
and Peter Vorderer2
1 Department of Journalism and Communication Research, Hanover
University of Music and Drama, Germany
2 Annenberg School for Communication, University of Southern
California, Los Angeles USA |
Session 9: Multimodal Presence
Chair:
Mavi Sanchez-Vives,
Instituto de Neurociencias de Alicante, Universidad Miguel Hernandez-CSIC, Spain
| 12.00-12.30 |
Multi-Modal Stimulation, Response Time and Presence
David Hecht1,
Miriam Reiner1,
and Gad Halevy2
1 Technion - Israel Institute of Technology Department of Education in
Technology and Science Haifa, 32000, Israel
2 The University of Haifa Haifa, 31905, Israel |
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| 12.30-13.00 |
A Comparison of the Effect that the Visual and Haptic
Problems Associated with Touching a Projection Augmented Model Have on
Object-presence
Emily Bennett and Brett Stevens
Department of Information Systems and Computer Applications, University of
Portsmouth, UK |
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| 13.00-13.15 |
Difficulties Using Passive Haptic Augmentation in the
Interaction within a Virtual Environment.
R. Viciana-Abad,
A. Reyes-Lecuona,
F.J. Cañadas-Quesada
Department of Electronic Technology, University of Málaga, Spain |
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| 13.15-13.30 |
The Value of Reaction-Time Measures in Presence
Research: Empirical Findings and Future Perspectives
Christoph Klimmt1,
Tilo Hartmann1,
Andre Gysbers1,
and Peter Vorderer2
1 Department of Journalism & Communication Research, Hanover University of
Music and Drama, Germany
2 Annenberg School for Communication, University of Southern
California, Los Angeles, USA |
| 13.30-14.30 |
LUNCH |
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ISPR Board Meeting (location to be
announced) |
| 14.30-15.00 |
DISPLAYED POSTER SESSION and
DEMONSTRATIONS |
Session 10: Presence: Past, Present, and Future
(The OMNIPRES Project)
Chair: TBA
| 15.00-16.30 |
The panel will take a bird's eye view of the field, overview
the current Presence initiative, and look ahead towards new Presence
research. With views directed towards the past, present, and future of
presence research, the panel will outline key presence research
accomplishments, current issues, and suggest possible trends and recurring
themes. The panelists will seek to engage the audience in a discussion of
the current state and direction of presence research. Presence Past
Wijnand IJsselsteijn
Human-Technology Interaction Group, Department of Technology Management,
Eindhoven University of Technology, The Netherlands
Presence Present
Jonathan Freeman
Department of Psychology (i2 media research), Goldsmiths College, University
of London
Presence Future
Frank Biocca,
Telecommunications, Information Studies and Media Communication Arts and
Sciences, Michigan State University, USA |
Session 11: Therapy
Chair:
Daniela Romano, Department of Computer
Science, University of Sheffield, UK
| 17.00-17.30 |
Play Therapy Utilizing the Sony Eye Toy
Eva Petersson and
Anthony Brooks
Aalborg University Esbjerg, Denmark |
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| 17.30-17.45 |
An Augmented Reality System for the Treatment of
Acrophobia
M. C. Juan1, D. Pérez1, D. Tomás1, B. Rey1,
M. Alcañiz1,
C. Botella2 and C. Baños3
1 MedICLab, Universidad Politécnica de Valencia, Spain
2 Departamento de Psicología Básica y Psicobiología (UJI), Spain
3 Universidad de Valencia, Spain |
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| 17.45-18.00 |
Using Virtual Reality to Provide Nutritional Support to
HIV+ Women
Sarah Brown1,
David Nunez2 and
Edwin Blake1
1 Department of Computer Science, University of Cape Town, South
Africa
2 Department of Psychology, University of Cape Town, South Africa |
Session 12: Gaming and Connected Presence
Chair:
Cheryl Campanella Bracken,
Cleveland State University, USA
| 18.00-18.30 |
Spatial Presence and Emotions during Video Game Playing:
Does it Matter with Whom You Play?
Niklas Ravaja1, Timo Saari1, Marko Turpeinen2
Jari Laarni1, Mikko Salminen1, and Matias Kivikangas1
1 M.I.N.D. Lab/CKIR, Helsinki School
of Economics, Finland
2 Helsinki Institute for Information
Technology, Finland |
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| 18.30-18.45 |
Learning, Experience and Cognitive Factors in the
Presence Experiences of Gamers: An Exploratory Relational Study
David Nunez1 and
Edwin Blake2
1 Department of Psychology, University of Cape Town, South Africa
2 Department of Computer Science, University of Cape Town, South
Africa |
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| 18.45-19.00 |
Being There Together and the Future of Connected
Presence
Ralph
Schroeder
Oxford Internet Institute, UK |
Conference Close
| 19.00 |
Closing Remarks |
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| 19.15 |
Pub |
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