New Directions in Folklore 3 (formerly the Impromptu Journal) May-July 1999
Newfolk :: NDiF :: Archive :: Issue 3 :: Page 1 :: Page 2

The Goth Explosion in Science Fiction Culture

Camille Bacon-Smith, Ph.D.

This is an excerpt from the book Science Fiction Culture, Philadelphia, University of Pennsylvania Press, 2000.

When people want to know why I would write a book about science fiction culture (fandom), the first question they usually ask is, "What makes fandom different from any other group?" As if difference was the only criterion for interesting. My answer, by contrast, is, "Nothing makes it different. That is the point." The larger mechanics of mainstream American culture play out in a relatively small, defined setting. So we can let go of the fantasy we used to hold that studying small villages in low- technology settings give us insights into a computer-driven, high speed, population dense techno-culture. We can find groups of ourselves small enough to study right here. And the mechanics of power and status, of change and conflict, will often play themselves out in speeded-up time that we can watch; we can figure out the dynamics in small. And it turns out those observations in small apply well to the larger society.

Like the rest of the culture in which it resides, fandom has experience the women's movement and the backlash, and the rise of lesbian and gay self determination. And, in the late eighties and early nineties, fandom experienced the invasion of the goths. This is the story of that invasion, and how we have made our children the thing we fear.

Beating At The Gates

Drawn by cyberpunk and vampire literature and the mutating role playing game world, gothic youth began to make an appearance in the science fiction convention circuits in the late 1980s, and the new battle for the identity of science fiction culture, based on age and style, was engaged. The presence of goth youth in fandom has created a generational schism so profound that old-line fans in the '90s have found themselves in a strange state of publicly declared denial. At most conventions today, you will find panels that ask, "Where are the young science fiction fans?" while at the same time denouncing the young goth fans as a scourge on the face of the community. I wondered, though, how the young raised to traditional science fiction culture viewed the incursion, so I asked longtime informant and second generation fan JB, who did not sport goth display, but who knew many of the players on both sides of the divide, what he thought about the newcomers.

JB: The kids in black leather...very often severe makeup? Yes, the goth community is what they're usually called around here. [sigh] I know a lot of them...They started out all severe, it's become a cultural lifestyle for them, and they've actually, in their own gothic way, mellowed out a lot...I knew Amelia G. when she was still at Wesleyan in Middletown, Connecticut, had a good Jewish last name...

Ethnographer: So they are not really alien to this place.

JB: Not to me. Then again, at Disclave, two Disclaves ago... there was this big debate on the steps, I think it was Red Steve fighting against Joe [a fan in his fifties] ..."why are you here..." It is the same sort of alienation thing that got most everyone into fandom in the first place...[F]or some people it's turned into dress in black leather, look dangerous, wear ammunition around my neck...[I]t is the same alienation that got Joe into fandom lo these many years ago, only it's more modern and he's doing generation gap things. One of the biggest problems, they're noticeable, they're visible, and hotels don't like them, which is always a problem....They smoke a lot.

Hotels always present some difficulty for science fiction conventions. Fans run on a time schedule very different from that of traditional business meetings; they dress differently, even have a different eating schedule, and hotels may be hostile to changing their routines to suit the customers who spend a lot in the coffee shop, but very little in the expensive restaurant, and not much more in the bar.

Goths add several inconveniences for hotels already unhappy about changing their routines: while fans in general look strange to them, most hotel staff find goths terrifying. The goths of science fiction, sometimes called cyberpunks, travel in groups and settle in the bar or lobby, where their style of dress is variously read as violent and destructive in the sense of motorcycle gangs, or sexually deviant in the sense of sadomasochism.

Valerie Steele, in her study on fetish clothing, points briefly to the goths, punks, and cyberpunks as fashion cultures that borrow the clothing of the fetishist as fashion. The use of fetish clothing as fashion does not necessarily indicate a fetishistic attachment to that fashion, but the use of fetish clothing by Goths and cyberpunks is ambiguously threatening to traditional science fiction fans and to the personnel in the hotels that serve the convention circuits.

When I first saw the goths appear in numbers at conventions, they scared me as much as they scared everyone else. They would appear, en masse, dressed in leather and chains--chains on boots and jackets, as jewelry, including the occasional chain linking pierced hoops in lips, noses, ears, or eyebrows--long hair, black tee shirts touting death bands on the men, leather bustiers on the women, tattoos, and in-your-face jewelry of religious inversion. They would land somewhere in the lobby, mix little, greet tentative approaches with suspicion, and generally spread a smoke-sharp pall of the apocalypse on the event. But in Cockeysville, Maryland, in 1993, armed with Jbs assurance that the goths really were just like us only in dog collars instead of propeller beanies, I decided to find out what the goths were really about.

Balticon 1993

Balticon had always seemed a convention more friendly to gamers and media fans than most traditional conventions in the Northeast. For costumers, Balticon was the center of activity on the Eastern Seaboard. When I began attending Balticons, they were held in downtown Baltimore, but in 1993 they were back at the Hunt Valley Inn, in Cockeysville, a popular hotel used by many media conventions as well as Balticon. Shore Leave, which attracted about 800 participants when I attended them in the '80s, fit comfortably into the hotel, and the staff seemed to cope well with the fans and their schedules.

But Balticon, with a membership of 2,000, was a very different story. While sleeping rooms were divided between two main hotels, all of the programming and sanctioned parties occurred at the Hunt Valley, which did not have sufficient space to put the people. Science fiction writer S. N. Lewitt, a member of the goth community had explained that nearby Washington, D.C., was well known for its large goth "scene," and many of the goths were also fans. So, I was not surprised when Friday night the goths took over the bar in numbers that effectively shut out both the science fiction professionals and their fans for the duration of the convention.

Later Friday evening we met goth live action game designer Red Steve in the con suite. Lewitt introduced us, and I asked what books he liked to read. Not surprisingly, Bill Gibson was high on his list. More surprising, C.J. Cherryh was also on his list. In fact, his favorites might grace the shelf of any science fiction fan. Red Steve, as mentioned above, had co-created The Zone, a live action role playing game based on a cyberpunk universe for enacting at conventions. He had a game planned for Saturday night at Balticon as part of the convention activities.

The connection of goths to horror and vampire fiction seemed axiomatic, but I had known in a general way for quite some time about the attraction of cyberpunk for the goths. I did not understand it, but couldn't help but notice that the numbers of goth fans at conventions seemed to pace the growing popularity of the subgenre. Gibson's cyberpunk universe reflects the dark outlook of the goths, and features hackers in leather, an amalgam of symbolic worlds I had recognized but thought strange until I talked to Amelia G. and Forrest Black during a group interview that included S.N. Lewitt and another housemember, Sarah, at Hollowpoint. Forrest Black and Amelia G. both worked in the computer industry. Black did LAN contracting for major federal projects, and as part of his job he configured their networks and worked on the system architecture. Amelia G. was a freelance computer graphics contractor who also worked on government and private contracts. I asked Black and Amelia G. about the crossover between hacker culture and vampires:

Amelia G.: I think it's just an age thing... people who are more likely to have been hackers when they were twelve couldn't have done it until there were, like, home computers. So it's partly like a generational thing.

Ethnographer: That explains the computers, but where did the vampire thing come in?

Amelia G.: The vampire thing, I think, is partly, it's something that cycles, as far as, like, interest in that type of mythology, and I think it's just been on an upswing that's coincided with people who are about the right age to have been hackers at some point, or who, just, perhaps, are still hackers. Although, almost no one you will talk to will actually say that they are a hacker now...

Black: I think there might actually be some kind of...reason behind a crossover between a hacker culture and a more gothic culture. Because generally speaking, hacker-type people, well, they're antisocial because they spend a lot of time at home with their computer, and...they have a personality type, in my opinion, that would gravitate toward a more gothic kind of, like, black, whatever, person...

Amelia G.: I know that I spend an awful lot of time home on my computer. And what I do all day at work is I like, sit around with a mouse in my hand, and I come home, and what I do is with a mouse in my hand. And every once in a while we go out, and I have to say I have a pretty, like, black outlook on it.

Black: Yeah, it might actually be something to do with just a biochemical, like, reaction to the fact that, well, gee, I stay up all night, I hide in my basement, and I don't come out very often. Ergo...

So, hackers and the goth sensibility seemed to come together in a vaguely dark and romantic vision of vampire lovers and the fantasy, or memory, of the excitement Bill Gibson evokes about moving through other people's computer systems. The fiction resonates with the sense of dark futility of the goth sensibility, and has given the new generation of smart kids and computer nerds an image to copy that projected the sense of romance:

Ethnographer: How did hackers find style?

Black: I think, they looked around and they said, well, who's got a date and who doesn't? The ones that were smart...that look around, they go, who looks cool? And they find their little examples of...that, you know, industrial gothic guy or whatever is like all cool or whatever.

Amelia G.: he's getting all those babes with the leather bras on. "I could take some of that."

Black: Seriously. Absolutely. And you look around, you don't find too many other examples...your normal attractive, sportsmany kind of guy is not going to be there, because it's just a different culture, so they're gonna look around, they're gonna say, well, these cool people are, they're able to get dates or whatever, so perhaps I should emulate their style. And it is a style that works very well for hackers because they don't get a lot of sun. And so--And they use a lot of stimulants to stay up all night, so...just works.

Amelia G.: They look haggard?

Ethnographer: Haggard and edge.

Black: Exactly. So, they decided that maybe they should buy black jeans instead of blue jeans, and maybe they should wear like, whatever, and it just sort of develops into something where someone would be into a sort of a gothic vampiry look, and a hacker-type person. And also, vampires, theoretically, mythologically, or whatever, are fairly intelligent, and they like to be able to say, "I am intelligent and I have style."

Surprisingly, while they did enjoy the gothic and industrial sound, among other types of music, none of the goths I talked to pointed to the music as the source of their look even though Goth music, a dirgelike rock with infusions from industrial and heavy metal, forms the base for goth culture in general:

Amelia G.: I guess I am counterculture. But to me some of the identifications on that are very--they're very fashion conscious, And I don't identify very strongly with one group. You know, it would be kind of cool if I did, but I don't. I think that's the reason why I am so aggressively alienated.

Though music did not seem to be the center of the gothic identity for these participants, all of the sources for the look of Cambodia/Hollowpoint can be found in the science fiction culture of horror fantasy and cutting-edge near-time science fiction and the mythology of darkness and intelligence that the horror and vampire fantasies project.

Amelia G.: As a kid I read predominantly, like, either medieval-type based fantasy stuff, fairy tales, and like, those stories about the one little boy who tames the wild stallion, but no one else can ride it. I don't think it's a big stretch from like, knights in shining armor to, like, hot boys in black studded leather.

Sarah: I think part of the reason I like leather, and this is weird, is that, when I was a very little girl I spent most of my time at the stables, and, like, all the equipment was leather, and it makes me feel good to smell leather. It makes me feel like I'm a little kid again, it makes me happy. That's why I like leather, and I transfer feeling happy to everything, you know, anything that makes me happy is good...

There is clearly a flirtation the sexual aspects of leather symbolism, but the style represents a youth-cultural construct created out of a wide variety of sources all using certain symbols in common for meanings both divergent from and tangential to each other. Importantly, all of the meanings seem to frighten the locals.

Balticon--its hotel filled well beyond its capacity, its most prominent and public gathering place appropriated by the group marked for difference by age, sensibility, dress, and public behavior, including heavy smoking indoors--was heading for disaster by Saturday night. Typical of anthropologists everywhere, I wanted to understand the impending doom, so I wandered through the bar to find out what these "foreigners' were doing in the territory they had seized.

I found one group collating a zine, another group discussing the latest Bill Gibson, and another strategizing for the game on later that night. Many were having private conversations, just as the traditional fans would do. But they all eyed me suspiciously as I wandered through. I complimented one young woman on her black lace dress. It took her a moment to realize that I meant it, that I was not being hostile, but then she smiled and thanked me, making a comment about its construction. In a sense, as Forrest Black and Amelia G. intimated, goth is guerrilla theater as lifestyle, and clothing is very much costume as well. It seemed, when I looked past my own fear of difference, that fandom was going on here much the same as it went on in more traditional fan groups. JB was right.

Fire Alarms

On Saturday, amid the chaos of overcrowding and late-night activities, the fire alarm went off twice. The first alarm was initially attributed to the goths, either as a malicious prank or as the inadvertent result of the smoke level, but was quickly determined to be an accident caused by a workman trying to repair the system. The second brought in the fire marshal, who closed down the public spaces of the convention because of the overcrowding in the lobbies, hallways, and bar. While the Goths were no more at fault for the overcrowding than any other group meeting at the convention, they were blamed for setting off the fire alarms that drew the fire marshal and resulted in the shutdown on Saturday night. According to convention organizers there was considerable damage to one hall, and management told the convention that it could not return the next year.

In the aftermath, much of the science fiction community put the blame for the disasters on the goths, and indeed one thing should be stressed: this group, like many other young people today, smokes quite heavily. Much news media attention has focused on the rise in smoking among the young, the effects of advertising geared to the young, and the fact that smoking is suddenly hip again, and the goth community are certainly not immune to the effects. The smoke, on which many of the specific complaints focused, was indeed so dense that when the fire alarm went off for the first time, it was difficult to determine if there was actually a fire in the building, if the smoke from the cigarettes had set off the alarms, or if someone had set off the alarms with malicious intent and the smoke had no bearing on the alarms. None of the above proved true, of course: a repairman hit the wrong switch by accident. The second alarm went off in all five wings at midnight--too well timed to be anything less than a deliberate prank. The goths, different because of their age, their dress, and because of the defensiveness of some members of the group, became the obvious target for the blame. But I had a secret weapon for getting to know the goths.

I'd known writer S. N. Lewitt casually for a number of years. I often noticed her goth clothing style and I'd seen her with the goths from time to time. By 1992, well before the Balticon crisis, we had began to discuss Cambodia, the goth house with which she and a number of the core convention-going goths of the D. C. area were associated. This discussion continued via e-mail for about six months, well into 1993, and part of it is recreated here:

Lewitt: For the first year, the living room of Cambodia was truly, really, the coolest place in the D. C. area...Any night you could count on seven to ten people there playing games, reading, listening to music, trying to figure out what to do to offend general society...Within the first few months Johnny made the first bullet necklaces. They are still a symbol of being Cambodian...

Anyway, the second year the projects started. Amelia and I began BLT [Black Leather Times, a zine about the doings of the house group]. Red Steve began the Zone, a LARP [live action role playing game]...

Yeah, the whole crowd wears a lot of black and talks nasty, but a large number no longer quite are...this is no longer the active center of a community, but just another group house with a lot of people who have a lot of leather.

Armed with this information, I had approached the group at Balticon. A few months later, I had a chance to talk to some of the members of Cambodia, who had decamped to a large house in suburban Gaithersburg which they named Hollowpoint.

Newfolk :: NDiF :: Archive :: Issue 3 :: Page 1 :: Page 2