The creation of unique and exciting objects
has always been a challenge for the artist/craftsperson. With the passing of decades;
varieties of form, process, and materials have been employed to create interesting and
beautiful objects. As time passes, these objects become an archeological record of the
society they were created by, and for. No one would dispute the information gained from
inspection of a Bronze Age axe, for it speaks volumes of the culture, society, and
technology at the time of its creation. As an artist living in todays society, I try
to create objects that can be interpreted in a similar way, with paralleled
appropriateness.
I was left with the question as to how to
best go about achieving that goal. Coupled with my creative motivation was my desire to
affect change, to be different, to explore new ground. As a craft student, my previous
experiences with handworking processes left me questioning my ideas. What could I do to
move forward? I began to closely analyze the world I lived in, and I realized that this in
an extraordinary time and place in history. In my lifetime I have seen the computer leave
its mark on every aspect of the world I live in. Special effects, Animation, Graphics,
Music, Fashion: all of it computer designed, engineered and executed. After careful
consideration, it became obvious that the best and most relevant way to make a comment on
my culture, society, and lifestyle was also to embrace and utilize current technology via
the computer. In 1995, with the aid and instruction of Stanley Lechtzin, I left behind
handprocesses and began my graduate research in CAD-CAM..
After I made the transition, I was left
with the task of proper utilization of these new "tools". What did it mean to
create in this new environment? What made it different? The computer environment was a
unique means of creation compared to the bench. Objects could be accurately built with
mathematical precision. Forms that would require complex fitting and joining techniques
could be easily achieved. And when coupled with computer controlled manufacturing
processes, the hand of the artists no longer needed to be involved in the realization of
the object. This freed my mind to pursue more pertinent aspects of creation. I need not
worry about the mundane processes of filing, finishing and polishing, instead I could
pursue the myriad of ideas that passed through my mind. Perhaps the most crucial theory I
was introduced to was the concept of the "virtual" object. I no longer needed to
produce a tangible object to feel validated. Importance could be placed on the idea,
theory, and concept. I could explore pure form, to any or all extents, until I was
satisfied. Those objects that I chose to pursue to full tangibility, I could have realized
through automated processes. Those that I didnt want to pursue to tangibility (for
one reason or another) remain as valid in their content, as their physical counterparts.
The main body of my thesis work is
virtual,, the objects lack physicality. Although I was exposed to CNC milling early in my
endeavors, I found the thinking process involved with 3 axis machining too limiting. At
the time, machining involved the transitory step of programming tool paths. I found this
to be incompatible with the philosophy I was in the midst of developing. Instead of
focusing in on the machinable, I pursued the virtual, with the hopes that I would one day
be able to produce the ideas that began to flow so freely and unrestrained. Only recently
this has become a very real possibility for me.
In 1997 I changed from wireframe building
to Solids modeling, after being introduced to it by Stanley Lechtzin. With the
introduction of solids modeling it became possible to output my objects via Rapid
prototyping. Rapid prototyping allowed for the realization of more complex shapes, though
the cost and technology currently limits their size. I also find the material options
available through R.P. inspirational and appropriate to my needs. I do not live in a
society of gold and diamonds, I live in a world of plastics and silicon. The jewelry I
create is not dependent on the status of the materials that compose it. My personal
inspiration stems from the mathematics and science of beauty, taking clues and theories
from biological evolution. I am particularly intrigued by the application of evolutionary
parameters in the process of object creation, although the work may not necessarily invoke
biology or the organic. My main concern is appropriateness and beauty of form, whether in
the adornment of the human body, table, or home.
My passion for my new means of creation and
my interest in its development as a "new" craft has led me to pursue a career in
teaching. I was led to this, by the realization that the crafts are in desperate need of a
new Renaissance. By becoming proficient in this new environment, and developing a teaching
philosophy based around it, I hope to be become an asset to the crafts community. It is my
belief that by doing so, I will help a tradition that has been with us for thousands of
years, continue into the 21st century.
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