II. Creating a Personal Library
You can create you own materials by editing a
current material and saving it to a personal file. Always remember to
store custom materials in your own personal
library which will be located
in the Flamingo Materials library. The personal library
you will
create is an empty library where you can store your own materials.
|
Properties |
1. Command: Properties (Edit>Object properties)
2. Select the ring.
3. Select Material from the Properties pull down menu, click Plug-in, and
then click the Browse Button.
4. We will not change any of the materials. Select Library from the top
left hand corner. From the pull down menu, click New.
5. A Name dialog box appears, type your first initial, underscore, and
your last name. Click OK.
You have now created a personal library to save all of your own custom
materials. Never replace existing Flamingo libraries. Place all edited
materials in your personal library. We will now learn how to edit
materials to place in your personal library.
Editing Materials
|
Properties |
1. Command: Properties (Edit>Object
properties)
2. Select the ring.
3. In the Properties dialog box, select Material from the pull down menu,
click Plug-in, and then click the Browse button.
4. From the Material library, select Plastic/Smooth/Black, and then click
OK.
5. While the Properties dialog box is still active, click the Edit button,
located under the Browse button.
6. A Material Editor Dialog box will appear with four tabs: Main,
Transparency, Maps, and Highlight. Click on the Transparency Tab.
7. Change the Transparency to 0.518 and the Transparent Finish to Frosted.
Note: With this dialog box your can change a materials transparency,
luminosity, texture, etc. Later take time and explore the Material Editor
dialog box.
8. Click on the Highlight tab, Change, R: to 30,
G: to 36, and B: to 181.
9. Change Sharpness to 36.040 and Intensity to
0.920, click OK. An Overwrite Warning dialog box will appear
asking if you would like to replace PLASTIC/SMOOTH/BLACK.
Never replace the existing Flamingo
libraries!
Select Save As.
10.
A Save Material As, dialog box appears, scroll down to your
personal library name.
11. Select your personal library and rename your material. Click OK.
Remember always save all edited materials to your personal library.
You now have your own edited material to place
in your personal library.
We now have to change our material back to Chrome/Polished/Plain
12. Command: Properties (Edit>Object
properties)
13. Select the ring.
14. In the Properties dialog box, select Material from the pull down menu,
click Plug-in, and then click the Browse button.
15. From the Material library, select Metal/Chrome/Polished/Plain, and then click
OK.
Accessing a Personal Library
You have created your own personal library and your own materials. We now
will learn how to access your personal file in the Flamingo Libraries to
save onto your disk for use between your home computer and school.
1. Minimize out of the CAD I website.
2. Double Click on My Computer on the Desktop.
3. Select Local Disk C.
4. Select Program Files.
5. Select Rhinoceros.
6. Select Plug-ins.
7. Select Flamingo.
8. Select Libraries.
9. Scroll down until you find your personal library file.
It will look
something like this: J_Theokary.mlib. All Flamingo Material Library
files
use the file extension
.mlib
10. Copy, Drag, and Drop your personal
library file onto your disk.
You now have your personal library on your disk to use on any computer
with Rhino and Flamingo. To access your personal libraries from your
disk on another computer, open your disk then follow steps 1 through 8.
When the Flamingo Libraries are open, drag and drop your personal
libraries file into the Flamingo libraries. Your personal library is now
on that computer.
Add Lighting
The lighting used, when rendering without lights, is default lighting. The
invisible light comes from over your left shoulder. The light is enough to
light a model and is only active if there are no other lights in the
rendering. This light cannot be controlled so we will create our own
lights.
There are several lights used by Flamingo inserted with Rhino. Spotlight,
directional light, point light, linear light and rectangular lights all
appear in the wire frame display but do not shade or render. In addition
to the virtual lights, you can turn on the sun.
Spotlights let you control the lights placement, direction, and
hardness.
Point lights allow you to shine light equally in all directions
from the center of the light.
Directional lights: This light icon only gives a direction for the
light to shine, not a light source.
Rectangular lights shine in one direction and if rotated the
direction of the light rotates with the source of the light.
|
Create
Spotlight |
1. Command: Spotlights (Render> Create Spotlight)
2. At the Base of cone: prompt, create a large base of a cone.
3. At the End of cone prompt, make the cone large that is facing your
ring.
4. Duplicate the light twice so that there are two more lights. You may want to rotate the angle of the light so that it is
pointing at your ring. This can be done with the Rotate command.
Move your lights according to the picture.
5. Create a rectangular light: Rectangular light
(Render>Rectangular light). Place the light according to the picture.
Tip: Create Rectangular light in Top
viewport. Adjust using the Move command. Make sure the tail of
the rectangular light is facing up.
6. Create a dome in the Top Viewport, that will encompass
the entire setup, which includes the lights, ring and table top. Command:
Sphere (Solid> Sphere). Make a Sphere with a radius of
25.843.
7. Cut the Sphere in half using the
example below. Command: Cutting Plane (Surface> Cutting Plane). For
further instructions on creating a Cutting Plane, refer to the beginning
of this exercise: Creating a connection between two elements, numbers 1-4.
8. Then Split the Sphere. Command:
Split (Edit>Split) At the Select objects to split command prompt:
select the Sphere and press Enter. At the Select cutting objects
prompt: select the cutting plane and press enter. Delete the bottom
half of the dome. It should look like this:
9. Select the Dome.
10. The Properties dialog box should be active. If you
previously closed
it, select Object Properties. (Edit>Object properties)
11. In the Properties dialog box, select Material
from the pull down menu, click
Plug–in, and then click the Browse Button.
12. From the Material library, select Car
Paint/ White, and then click OK.
Next, adjust the color and intensity of the light.
|
Properties |
1. In the Right Viewport select Spotlight 1. Command: Properties
(Edit>Object Properties)
2. A Properties Dialog box will appear. Select Light in the top pull down
menu.
Note: In this dialog box you can change the color of the light. You can
also adjust the Shadow intensity, Spotlight hardness and Light intensity
by using the appropriate sliders.
3. Set Spotlight 1 properties to:
Light: On
Color: Purple, Follow example:
R: 80
G: 54
B:125
Shadow intensity: 81
Spotlight hardness: 78
Light intensity: 100
Keep the Light Properties Box open.
4. Select Spotlight 2. Command: Properties (Edit>Object
Properties)
5. A Properties Dialog box will appear. Select Light in the top pull down
menu.
6. Set the light properties to:
Light: On
Color: White
Shadow intensity: 61
Spotlight hardness: 87
Light intensity: 80
Keep the Light Properties Box open.
7. Select Spotlight 3. Command: Properties
(Edit>Object Properties)
8. Set the light properties to:
Light: On
Color: White
Shadow intensity: 52
Spotlight hardness: 87
Light intensity: 45
Keep the Light
Properties Box open.
9.
Select the Rectangular light. Command: Properties (Edit>Object Properties)
10. Set the light properties to:
Light: On
Color: Light purple, Follow example:
R:183
G:178
B: 229
Shadow intensity: 61
Spotlight hardness: defaults to 100
Light intensity: 100
Close the Light Properties Box.
III. Set up the Rendering Properties
When setting up the Rendering Properties you will learn how to change the
size of your rendering and create an environment for your ring.
Creating an environment can include background color, image, clouds, sun
light, sky color, haze, ground plane, plants, reflection, transparency and
ambient light color. We will be using the background color, Resolution,
Antialiasing, Ambient light, and Bounces.
Background color – This options allows you to set the color of the
background in your rendering.
Resolution- Allows you to set your renderings pixel resolution.
Antialiasing- Allows you to control how slow or fast your rendering
will take. The slower the rendering the smoother your rendering. Always
use the highest Antialiasing number.
Ambient Light- This option will set the overall ambient color in
your scene and will represent the color in the darkest spot on the objects
in the rendered image.
Bounces- Reflection- This option controls how many levels of
reflections are calculated.
Transparency- This option controls how many levels of transparency
are calculated. The setting of 3 lets you see through three transparent
surfaces.
|
Properties |
1. Command: Render Properties (Render>Properties)
2. In the Flamingo Properties dialog box, set the following parameters for rendering:
Resolution: 800 X 600
Ambient Light Color: Black
Ambient Light Intensity: 90
Antialiasing: High
Bounces Reflection: 3
Bounces Transparency: 3
3. Click the Flamingo Environment Settings button to bring up the
Environment dialog box. This will change the background of your rendering. Select
2 Color Gradient and follow the example given. The colors should be black
and dark gray as shown in example. Make sure to change the
Upper, Middle, and Lower gradient numbers according to the numbers given
in the example. Click OK.
|
Render |
4. Compose the image in the Perspective Viewport. Zoom in or out to
establish size of object and rotate to get a point of view. Follow
example. Click Render.
5. When the rendering is complete, click Save As in the Render window, File
menu Command: (File> Save As> Save As Type) Select JPEG.
NOTE: This tutorial is based on rendering a silver
ring, however it may be used for any object.
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