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Margaret Yaukey
These images are renderings of three dimensional objects existing in virtual space. The
pieces I make exist as computer generated objects, fully described, complete with accurate
dimensions and precision mechanisms.
During my time as a graduate student at Tyler I have pursued the development of CAD/CAM
processes for the creation of craft objects in the computer environment. I focused on
designing functional objects that express both traditional and contemporary elements of
form and concept. I researched the means by which virtual objects existing in computer
space could be realized as tangible objects in real space through the use of a 3-axis CNC
milling machine.
I believe strongly in the careful consideration concerning the appropriateness of
designs, aesthetics and processes and how they should be employed in this context. What
part of the "old" do we bring with us? What part of the "new" is not
in our best interest to embrace? What is the role of the maker of objects in this new
environment? As we discuss the merits of art objects existing in virtual space we know we
have entered a new era. In this time of enormous change I look to the history of the
discipline from which I come for guidance and perspective.
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"Profile Collar"
Neckpiece
Molded Plastic, Rubber
10"x7"x5"
M. Yaukey, 1996
1280x1024x16.7
1024x768x16.7
800x600x16.7
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"Collard"
Neckpiece
Resin, Gold, Rubber
9"x7"x1"
M. Yaukey, 1995
1280x1024x16.7
1024x768x16.7
800x600x16.7
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"Torque 2"
Neckpiece
Silicone Rubber, Aluminum
7"x6.25"x1"
M. Yaukey, 1996
1280x1024x16.7
1024x768x16.7
800x600x16.7
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"Cbone"
Neckpiece
Resin, Rubber, Gold
10"x7"x1.5"
M. Yaukey, 1995
1280x1024x16.7
1024x768x16.7
800x600x16.7
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"Swalow"
Neckpiece
Plastic, Rubber
7"x7"x1"
M. Yaukey, 1996
1280x1024x16.7
1024x768x16.7
800x600x16.7
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