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Kimberly Voigt


I officially began my professional career as an artist in 1994 when I graduated from the University of Alaska with my B.F.A. in Metals and Sculpture. My work at that time was an interdisciplinary study of sculpture, Jewelry, environment and interactive performance. My leanings toward interdisciplinary research coupled with my developing interest in digital technologies as a medium for creation led me to Tyler School of Art’s graduate Metals/Jewelry/CAD-CAM program, which focuses on CAD-CAM technologies.

Upon graduating with my M.F.A. in 1999 my professional career has taken off in multiple directions. For the second year in a row I’m a member of Siggraph’s Studio committee team. In October of 1999 I was an invited artist at Circuit Breakers – Art & Technology Conference. This was a symposium presented by the Phoenix Arts Commission and the Arizona State University Art Museum. In conjunction with this I was a roundtable panelist and exhibitor at Arizona State University’s TeleSculpture99.

In October of 1999 I also acquired an adjunct teaching position at The Art Institute of Philadelphia. Currently I’m pursuing teaching positions in my specific area of expertise as well as working on a new body of creative work.


We -humanity- are in the process of becoming something new as a culture. There’s no denying that we are in the midst of a technological revolution and a digital awakening…inadvertently we are now both art and artists engaged in designing and re-defining a future for ourselves and generations to come. Different forms of technology have their own characteristic voices…each has a variety of nuances and potentialities for artists to explore. Throughout history artistic vision has been shaped and redefined through interaction with the world of the present… it’s critical for artists to recognize and understand that these emergent technologies are not only redefining the world we live in ,but how "art" is created, produced, defined, criticized and valued. Through my work, I hope to reach a new audience of individuals; those that embrace the age old desire of personal adornment but are willing to experiment with and redefine the parameters of what personal adornment will mean to human beings in the 21st century.

My works exhibited in "I/0Explorations – Computer Generated Jewelry" explore the aesthetic beauty and creation of unique three-dimensional wearable objects. My motivation stems from my passion for and fascination of the human body; primarily how three-dimensional forms accentuate, define and interact with our bodies. I’m also intrigued by the primal need to define who and what we are through the intimacy of personal adornment and how I as an artist can bring "real" meaning back into this ritualistic experience. I’m striving to create a formal visual language that speaks about the integral aspects of the environment of creation, the process of production and the modalities of wearable art in a culture permeated with a paramount need to conform to the latest "designer" fad. My intent, as an artist, is to systematically break into the reigning conformist mentality with unique but timeless objects that celebrate and enrich the autonomy of individual and group expression.